Metamodeling for Extended Reality by Fabian Muff (.ePUB)+

File Size: 50.4 MB

Metamodeling for Extended Reality by Fabian Muff
Requirements: .ePUB, .PDF reader, 50.4 MB
Overview: This book which is based on the author’s dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used “in” and “for” extended reality. Augmented reality, virtual reality, and mixed reality, commonly referred to as extended reality, are technologies that have gained importance in research and industry in recent years. However, they are not new concepts. As early as the mid-1960s, Sutherland attempted to define virtual reality as a window through which a user can perceive an artificial, virtual world as if it were a real environment that looks, feels, and sounds like the real world. At that time, three-dimensional (3D) applications required substantial computing power. Thus, high-end supercomputers were needed. In addition, the development of these applications was complicated due to the low-level software platforms available at the time. Technological progress in recent years has led to the widespread availability of affordable and mobile XR devices that allowed for the broad application of the technology, e.g., for gaming, navigation, military use, maintenance tasks, or training. A well-known method for generalizing concepts in the discipline of conceptual modeling is metamodeling. With metamodeling, one can create computer models in predefined conceptual modeling languages such as BPMN, UML or approaches for design thinking, simulation and many more.
Genre: Non-Fiction > Tech & Devices

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