Data-Oriented Design for Games (MEAP v4) by Nitzan Wilnai (.ePUB)+

File Size: 24.8 MB

Data-Oriented Design for Games (MEAP v4) by Nitzan Wilnai
Requirements: .ePUB, .PDF reader, 24.8 MB
Overview: Use Data-Oriented Design to deliver games with outstanding performance while using less time and resources. Data-Oriented Design (DOD) has become standard practice for AAA games and indie devs who need to squeeze every drop of performance out of hardware and deliver games on a rapid schedule. DOD is a programming practice that streamlines the way your code accesses, stores, and uses data, taking advantage of modern CPU architecture and accelerating the dev process. Data-Oriented Design for Games is a unique and comprehensive guide to architecting and coding games using DOD principles. Data-Oriented Design for Games teaches you to deliver high-performance games, with code that’s simpler to extend and maintain. You’ll learn to design games from scratch using DOD and also how to apply DOD to existing object-oriented codebases. Through a simulated development process—complete with Jira tickets—you’ll construct a complete “survivor” style game that runs at a high framerate on limited hardware while being easy to expand. For game developers, team leads, and software directors. Examples in Unity.
Genre: Non-Fiction > Tech & Devices

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