Game Balance by Ian Schreiber, Brenda Romero (.ePUB)+
File Size: 19 MB
Game Balance by Ian Schreiber, Brenda Romero
Requirements: .PDF/.ePUB reader, 19 mb
Overview: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
Genre: Non-Fiction > Tech & Devices

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