Mathematics and Applications of Computer Graphics by Jun Mitani (.PDF)

File Size: 13.0 MB

Mathematics and Applications of Computer Graphics by Jun Mitani, Kenshi Takayama, Yoshinori Dobashi, Tomohiko Mukai, Makoto Fujisawa
Requirements: .PDF reader, 13.0 MB
Overview: This book equips readers with the fundamentals of 3DCG that support the advanced technologies. The content of this book is divided into four categories: modeling, rendering, character animation, and physical simulation, and each is explained in a separate chapter. In simpler terms, these four technologies can be described as creating shapes, creating images, creating motion, and reproducing the behavior of the natural world. The “Modeling” chapter describes the theory behind describing the shape of an object using surface meshes and then editing and manipulating them. The chapter “Rendering” focuses on the calculation of the luminance of an object’s surface, and describes methods for calculating global illumination and generating fast images using precomputation to produce realistic images. Physical phenomena such as light scattering, which is necessary to improve realism, are also explained.
Genre: Non-Fiction > Tech & Devices

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