Game Audio Programming 5 by Guy Somberg (.ePUB)+
File Size: 25.4 MB
Game Audio Programming 5: Principles and Practices by Guy Somberg
Requirements: .ePUB, .PDF reader, 25.4 MB
Overview: Welcome to the fifth volume of Game Audio Programming: Principles and Practices — the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music. Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more. To be a competent Audio Rendering Programmer, two fields of knowledge are important: digital audio and software development (preferably multi-platform). These two fields are very deep and old, so they might not be easily approachable due to the sheer amount of prerequisite knowledge. C++ is going to come up quite often and concepts like threading, I/O, DSP, and buffers are going to be common.
Genre: Non-Fiction > Tech & Devices

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