Data-Oriented Design for Games (MEAP 7) by Nitzan Wilnai (.ePUB)+
File Size: 37.3 MB
Data-Oriented Design for Games (MEAP 7) by Nitzan Wilnai
Requirements: .ePUB, .PDF reader, 37.3 MB
Overview: DOD is a coding style that offers key advantages for performance, readability, and extensibility over Object-Oriented Programming (OOP). With DOD we are going to solve problems using a data-first approach. We will organize our data to take full advantage of modern computer architecture. Our logic will run significantly faster, allowing us to create more engaging experiences. We’ll be able to simulate months of gameplay in seconds, allowing us to quickly test how changes and new features affect the user experience. We’ll also see how DOD can help with code extensibility, so adding new features to existing codebases will take considerably less time. For game developers, team leads, and software directors. Examples in Unity.
Genre: Non-Fiction > Tech & Devices

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