Going Multiplayer: A Complete Guide by Paolo Abela (.ePUB)+
File Size: 18.8 MB
Going Multiplayer: A Complete Guide: From Design to Post-release by Paolo Abela
Requirements: .ePUB, .PDF reader, 18.8 MB | True PDF, True EPUB
Overview: Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one! Through real-world examples inspired by games such as League of Legends, Ariokan, and Morimens, the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles. Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content. For game developers and system/economy designers working on a multiplayer project (game or experience), be it live-service or not. Coding knowledge is not required to understand most of the book, but knowing C# will help you get more value from the examples in the most technical chapters.
Genre: Non-Fiction > Tech & Devices

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