Mathematics for Computer Graphics by John Vince (.PDF)
File Size: 14 MB
Mathematics for Computer Graphics, Fifth Edition by John Vince
Requirements: .PDF reader, 14 MB
Overview: John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
Genre: Non-Fiction > Tech & Devices
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