Classic Game Programming on the NES (MEAP v7) by Tony Cruise (.ePUB)+
File Size: 30.1 MB
Classic Game Programming on the NES (MEAP v7) by Tony Cruise
Requirements: .ePUB, .PDF reader, 30.1 MB
Overview: Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginners guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. For anyone interested in building their own retro games! No programming experience required.
Genre: Non-Fiction > Tech & Devices
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