Mastering Technical Art in Unreal Engine: World by Greg Penninck(.PDF)

File Size: 67.5 MB

Mastering Technical Art in Unreal Engine: World Building by Greg Penninck, Stuart Butler
Requirements: .PDF reader, 67.5 MB
Overview: This covers how to use the latest development tools to create your own Virtual World powered by Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine. You’ll learn about Landscapes, Sculpting, Materials, Foliage, Water, Partitions and much more as you complete project-based examples. Included in the book is a series of follow-along introductory videos and quizzes to help test your learning, giving you all the tools and knowledge to make detailed believable worlds in the Unreal Engine. In this book, you’ll learn the art of creating Real‑time landscapes. You’ll master both technical and artistic skills to create stunning Real‑time worlds that make use of modern engine workflows. Worlds in games now require multiple developers to populate complex ecosystems; with this title, you’ll learn how to work with all kinds of different developers and systems to realize Unreal Landscapes. This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
Genre: Non-Fiction > Tech & Devices

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