Mastering Technical Art in Unreal Engine by Greg Penninck (.PDF)
File Size: 56.6 MB
Mastering Technical Art in Unreal Engine: Materials and VFX by Greg Penninck, Stuart Butler
Requirements: .PDF reader, 56.6 MB
Overview: This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine. You’ll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting edge game materials and VFX. As suggested earlier when discussing software, understanding scripting and high-level programming languages can be benefcial for technical artists. You might not always be expected to program in languages such as C++, but the utilization of scripting languages such as Lua, Python, Java or Blueprint is more common. This book will be of great interest to all students learning to create technical art within the Unreal Engine, as well as professionals looking to sharpen their skills.
Genre: Non-Fiction > Tech & Devices
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