Computer Graphics Programming in OpenGL, 3E by V. Scott Gordon (.PDF)
File Size: 47 MB
Computer Graphics Programming in OpenGL with Java, 3rd Edition by V. Scott Gordon, John Clevenger
Requirements: .PDF reader, 47 mb
Overview: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
Genre: Non-Fiction > Tech & Devices
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