The Fundamentals of C/C++ Game Programming by Brian Beuken (.ePUB)+
File Size: 52.5 MB
The Fundamentals of C/C++ Game Programming: Using Target-based Development, 2nd Edition by Brian Beuken
Requirements: .ePUB, .PDF reader, 52.5 MB
Overview: This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio’s ability to target and use fixed/restricted hardware, which are key skills in console development. This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step‑by‑step ways, to increase exposure and confidence in game coding concepts and technical advances. This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.
Genre: Non-Fiction > Tech & Devices

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