Pattern Language for Game Design, 2E by Christopher Barney (.ePUB)+

File Size: 50.9 MB

Pattern Language for Game Design, 2nd Edition by Christopher Barney
Requirements: .ePUB, .PDF reader, 50.9 MB | True PDF, True EPUB
Overview: Christopher Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the successes and failures of the games they know and love to uncover the deep patterns that underlie good design. This new edition includes: revised Pattern Template enhanced to record additional aspects of patterns, a robust set of twenty new mechanics-focused pattern exercises with examples, QR codes and links to the Pattern Library website show the detailed work used to produce each example pattern, a framework for decomposing game mechanics for the application of design patterns, a system for diagramming related sets of patterns and the design problems they address, and the application of Playable Concepts as rhetorical proofs for Design Patterns.
Genre: Non-Fiction > Tech & Devices

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