Computer Graphics Through OpenGL® by Sumanta Guha (.PDF)

File Size: 291 MB

Computer Graphics Through OpenGL®: From Theory to Experiments by Sumanta Guha
Requirements: .PDF reader, 291 MB
Overview: COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE
From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines.
Genre: Non-Fiction > Tech & Devices

Free Download links:

https://send.now/pj9wwad5r1j8