Securing Single-Player Games in Unreal by Sheikh Sohel Moon (.PDF)+
File Size: 10 MB
Securing Single-Player Games in Unreal Engine: Techniques to Protect Game Variables, Progress, and Player Trust by Sheikh Sohel Moon
Requirements: .PDF, .ePUB reader, 10 MB | True PDF, True EPUB
Overview: Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey. You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. With a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.
Genre: Non-Fiction > Tech & Devices

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